Browsing by Author "Chandra Cox"
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- HBCUs: A Considersion(05-2022) Umrani, Elijah; Chandra Cox; JMark Scearce; Lesley-Ann NoelThis project makes use of different storytelling techniques such as film, motion graphics, and illustrations. These stories will focus on three cornerstones that shape the foundation of Historically Black Colleges and Universities: Academic Excellence, Community, and Culture. The objective of this project is to illustrate and educate young students who may be unfamiliar with the purpose of Historically Black Colleges and Universities and why they are still being utilized in modern day education past their initial founding. By no means is this a defense for their relevance but a showcase of how HBCUs help shape and prepare students, particularly students of color, to receive a high level education.
- In Their Eyes(2021) Fang, Chutong; Justin Johnson; Tania Allen; Chandra CoxABSTRACT Light pollution dramatically disrupts the natural day-light pattern and threatens wildlife’s survival. By creating an immersive and empathetic VR experience, In Their Eyes aims to provide people an empirical and more immediate experience of the negative impacts of light pollution in the animals’ eyes. Players will experience sea turtles’ sea-finding behavior by playing the role of a hatchling trying to find the sea under the effect of light pollution. Players will also be educated on how they can help in daily life. This project will provide a deeper awareness and understanding of the problem, thereby causing people to care more about the issue through this experience with the hope that resultant steps might be taken to prevent this damage from further continuing.
- In Their Eyes(2021) Fang, Chutong; Justin Johnson; Tania Allen; Chandra CoxLight pollution dramatically disrupts the natural day-light pattern and threatens wildlife’s survival. By creating an immersive and empathetic VR experience, In Their Eyes aims to provide people an empirical and more immediate experience of the negative impacts of light pollution in the animals’ eyes. Players will experience sea turtles’ sea-finding behavior by playing the role of a hatchling trying to find the sea under the effect of light pollution. Players will also be educated on how they can help in daily life. This project will provide a deeper awareness and understanding of the problem, thereby causing people to care more about the issue through this experience with the hope that resultant steps might be taken to prevent this damage from further continuing.
- Operation ROBO(05-2022) Edwards, Gabrielle; Chandra Cox; Patrick Fitzgerald; Tania AllenNowadays, companies are seeking workers that can accommodate brainstorming, analytical thinking, and creative collaboration. A good mix of education, exploration, creativity and academic development can be achieved by merging the arts and sciences through a concept called STEAM. The interactive digital learning experience called Operation Robo will help develop some of the best thinkers of our future generation by kindling both sides of the brain - the left (analytical thinking) and the right (imaginative thinking). Operation Robo immerses young people in a digital learning experience that allows them to program the functions of a robot in order to better comprehend programming logic. By combining the arts and sciences, a good blend of instruction, discovery, creativity, and academic progress can be attained. We can cultivate some of our next generation's brightest thinkers by igniting both sides of the brain - the left (analytical thinking) and the right (creative thinking) - through Operation Robo (imaginative thinking). The user will be led through various activities that will help them understand various levels of programming logic. Each level will include an exercise that the user must complete before moving on to the next, in accordance with Kolb's experiential learning theory. In this case, art is about employing creativity and imagination to boost the development of STEM's vital abilities, as well as flexibility, adaptability, productivity, responsibility, and invention - all of which are required skills for a successful career in any sector.
- The Black Tuesday Experience(05-2021) Maynard, Edwina; Pat Fitzgerald; Chandra Cox; Todd BerrethMy project aims to unearth a significant but often untold history of the precursors to independence in the Bahamas—Black Tuesday. Because of a lack of written documentation about many of the events, it will also integrate the preliminary collection of oral histories to help tell this story from a number of different perspectives, to preserve for generations to come. The decision to use virtual reality in The Black Tuesday Experience is reliant on the fact that it is an empathetic engine, meaning it places users into the experience, it allows for full immersion thus altering the user’s thoughts about an event. The Black Tuesday Experience uses virtual reality to overlay historical pieces of media on top of contemporary backgrounds and voices; listening to historical stories told with modern technology changes history into an entertaining art form. The premise of this project is to allow people who are interested in history to hear the oral histories of Bahamian people and to gain a better understanding as to why the event ‘Black Tuesday’ was so important in Bahamian history.