Brand New Skin
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Date
05-2022
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Abstract
The duality between otherness and monstrosity forms the backbone of Brand
New Skin, a conceptual computer role-playing game, or CRPG, centered on
the experience of being a monster— a vampire. In its current form, this
project is the beginning of a production bible for what will one day be a
completed game.
Vampires traditionally stand as symbols of power. Brand New Skin upends
this trope— vampires are rewritten as symbols of intimacy; the game
revolves around the process of engaging with humans and negotiating
consent to feed, likening the act to real-world sexual encounters.
It will follow the player’s journey of self discovery as they learn to navigate
the monstrous nuances of a parallel society as a newly-turned vampire- a
fledgling- named Marin, trapped within the confines of a sleepy seaside city
shackled by superstition.
Gothic conventions are dissected, scrutinized, presented to the player in the
form of questions: internal monologues, character interactions, poking and
prodding at the game’s environment. The player takes the reins to construct
meaning, to understand, to forge an intimate, monstrous identity.
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Art + Design
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Art + Design