Cinematic Discourse Generation
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Date
2009-04-21
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Abstract
Narrative is one of the fundamental ways in which humans organize information.
3D virtual environments provide a compelling new medium for creating and sharing nar-
ratives. In pre-rendered virtual environments like animated movies, directors communicate
complex narratives by carefully constructing them shot-by-shot. To do this, a film's director
exploits the viewer's familiarity with narrative patterns and cinematic idioms to effectively
convey a structured story. In real-time environments like games and training simulations,
however, a system has much less control over the stories that need to be told, since often
novel stories are constructed on demand and tailored to a specific session or user's needs.
In many contexts, stories are built not solely by the system, but collaboratively with many
users whose choices for action contribute to the construction of unanticipated narrative
structure.
In the past, intelligent cinematography systems have been developed to automat-
ically record the actions of users within a virtual world and then to construct coherent
visualizations that communicate these action sequences. While these systems generate co-
herent visualizations, they do not attempt to address the careful construction of narrative
discourse based on established and identifiable patterns of narrative communication. Cur-
rent automated camera systems take into account local coherence of shots and transitions
but do not address the rhetorical coherence of the communication across multiple shots.
I describe an end-to-end camera planning system - Darshak - that constructs visual
narrative discourse of a given story in a 3D virtual environment. Darshak uses a hierar-
chical partial order causal link planning algorithm to generate narrative plans that contain
both story and camera actions. Dramatic situation patterns commonly used by writers of
fictional narratives and endorsed by narrative theorists are formalized as communicative
plan operators that provide a basis for structuring the cinematic content of the story's vi-
sualization. The dramatic patterns are realized through abstract communicative operators
that represent operations on a viewer's beliefs about the story and its telling. Camera shots
and transitions are defined in this plan-based framework as execution primitives. Repre-
sentation of narrative discourse as a hierarchical plan structure enables us to utilize 1) the hierarchical nature of narrative patterns and film idioms through the hierarchy in decom-
positional plan operators, and 2) explicit representation of causal motivation for selection
of shots through causal links. I present an empirical evaluation of the algorithm, based
on cognitive metrics, for three properties of cinematic discourse: Saliency, Coherence and
Temporal Consistency.
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Keywords
Narrative Discourse, Intelligent Camera Control
Citation
Degree
PhD
Discipline
Computer Science