Virtual Presence: Supporting Collaboration
dc.contributor.advisor | Tasheka Arceneaux Sutton | |
dc.contributor.advisor | Deborah Littlejohn | |
dc.contributor.advisor | Scott Townsend, | |
dc.contributor.author | Pryor, Eric | |
dc.date.accessioned | 2023-02-20T13:51:38.966957 | |
dc.date.accessioned | 2023-02-20T18:57:52Z | |
dc.date.available | 2023-02-20T18:57:52Z | |
dc.date.issued | 05-2022 | |
dc.degree.discipline | Graphic Design | |
dc.degree.level | thesis | |
dc.degree.name | master of Graphic Design | |
dc.description.abstract | We are in a new age of simple and accessible tools for remote collaboration, but XR applications that enable collaboration are sorely lacking in their implementation of social presence features. Better social representations are needed to make remote collaboration in XR applications feel more natural. This investigation explores visualizations of social presence that break the typical convention of full-body, stylized avatars. The potential of gestural control, and the effects it has on the social aspects of remote collaboration is also explored. | |
dc.identifier.uri | https://www.lib.ncsu.edu/resolver/1840.20/40299 | |
dc.title | Virtual Presence: Supporting Collaboration |
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