Combating Conspiracy
| dc.contributor.advisor | Justin Johnson | |
| dc.contributor.advisor | Kate Greder | |
| dc.contributor.advisor | Marc Russo | |
| dc.contributor.author | Granholm, lydia | |
| dc.date.accessioned | 2023-02-20T13:51:35.604102 | |
| dc.date.accessioned | 2023-02-20T18:57:51Z | |
| dc.date.available | 2023-02-20T18:57:51Z | |
| dc.date.issued | 05-2022 | |
| dc.degree.discipline | Art and Design | |
| dc.degree.level | thesis | |
| dc.degree.name | Art and Design | |
| dc.description.abstract | While nothing new, conspiracy theories are shaping our world in dangerous and increasingly apparent ways. From Covid denialists to violent antisemites, conspiracy theorists are killing people by spreading and acting upon misinformation. The goal of this project is to develop in players an understanding of what makes a credible source of information and how to think critically about what they see online and in the news. Combating Conspiracy is a serious game that will achieve this by teaching a mindset that prevents people from falling into conspiracy theories, by gamifying the curriculums of English and Theory of Knowledge classes. The supporting research for this project is based in how games can be used in education, how games reach a diverse audience, and the evaluation of sources of information. The resulting game is one that can be played in a traditional high school classroom setting to engage students in the material and facilitate further classroom discussion. | |
| dc.identifier.uri | https://www.lib.ncsu.edu/resolver/1840.20/40288 | |
| dc.title | Combating Conspiracy |
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