ENIGMA
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Date
5-2022
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Abstract
Losing sight of one's own identity has become increasingly prevalent in today's society
between the emergence of the digital age, the isolation of living through a pandemic, and
the loss of ‘self’ one often feels while going through a profound life change. The pursuit
of self-knowledge and authenticity have long been linked through the philosophical works
of countless great minds. Influenced by the works of Sartre, Kierkegaard, Heidegger, and
Descartes, ENIGMA is an interactive stop motion experience that not only begs the audience
to recognize their own authentic selves, but also builds a community of users who are
going through the same process of self-authentication. In order to achieve this, ENIGMA
explores empathy through decision making as the user is led through a gritty world of both
craft and glitchy CG imagery. ENIGMA is simultaneously about the process of finding one's
own authenticity and building an honest and vulnerable community through that process, in
equal importance. Through the story told within ENIGMA and the decisions the users make
in regard to their treatment of the world, empathy is encouraged as a tool for
understanding both oneself and the world at large.
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Art and Design
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Art and Design