Heterogeneous Deformable Object Modeling for Medical Surgical Simulation and Collaborative Product Development with Haptic Interfaces

dc.contributor.advisorDr. Ezat T. Sanii, Committee Memberen_US
dc.contributor.advisorDr. Christopher G. Healey, Committee Memberen_US
dc.contributor.advisorDr. Roger J. Narayan, Committee Co-Chairen_US
dc.contributor.advisorDr. Yuan-Shin Lee, Committee Chairen_US
dc.contributor.authorLin, Shiyongen_US
dc.date.accessioned2010-04-02T18:58:17Z
dc.date.available2010-04-02T18:58:17Z
dc.date.issued2008-11-07en_US
dc.degree.disciplineIndustrial Engineeringen_US
dc.degree.leveldissertationen_US
dc.degree.namePhDen_US
dc.description.abstractThis research focuses on the investigation of heterogeneous deformable object modeling, physically based simulation, haptic force rendering and collaborative techniques for medical surgical simulation, virtual prototyping and collaborative product development. Heterogeneous deformable models can be used to present internal geometric structures and different material properties of biological tissues and other soft-material objects for many Virtual Reality (VR) systems like surgical simulators. Cutting simulation is an important component of VR systems to modify the topology of deformable models. In this paper, a tri-ray node snapping algorithm is presented to generate volumetric heterogeneous mass spring models from a set of interface surfaces between different materials of deformable objects. A constrained local static integration method is proposed to quickly find the equilibrium solution of physically-based deformation behaviors. A 3D node snapping algorithm is developed to implement the topology modification on heterogeneous deformable models. Smooth cut is generated directly by duplicating and displacing mass points that are snapped along cutting planes. Sets of triangular surfaces representing different soft tissues are generated along the new cut to present internal geometric structures and corresponding material properties. A quasi-static algorithm is presented to refine the mesh in the vicinity of new cuts. A lab-built 6-DOF (degree of freedom) input and 5-DOF output haptic interface system is integrated with the developed system to provide force-torque feedback to users. The marriage of network collaborative technology and the proposed deformable object modeling and simulation techniques has a great potential for more extensive applications. Challenges such as heavy computation and data synchronization exist when integrating heterogeneous deformable object models and haptic interfaces with collaborative VR systems. To balance the computational burden of haptic rendering and deformable object simulation, a hybrid network architecture is proposed in this paper. An adaptive artificial time compensation method is developed for the collaborative haptic VR system to reduce the time discrepancy between the server and the clients. Interpolation and extrapolation approaches by Verlet integration are used to synchronize graphic and haptic data transmitted over the network. The results show that the presented heterogeneous deformable modeling, haptic rendering and collaborative techniques can be used in medical simulation, product design and manufacturing, virtual prototyping, computer games and collaborative VR applications with enhanced visual and tactile virtual environments.en_US
dc.identifier.otheretd-10252007-100909en_US
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.16/4650
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dis sertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjecthapticen_US
dc.subjectHeterogeneousen_US
dc.subjectsurgical simulationen_US
dc.titleHeterogeneous Deformable Object Modeling for Medical Surgical Simulation and Collaborative Product Development with Haptic Interfacesen_US

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