Three Dimensional Virtual Try-on Technologies in the Achievement and Testing of Fit for Mass Customization

dc.contributor.advisorDr. Trevor J. Little, Committee Co-Chairen_US
dc.contributor.advisorDr. Jeff Thompson, Committee Memberen_US
dc.contributor.advisorDr. Michelle R. Jones , Committee Memberen_US
dc.contributor.advisorDr. Cynthia Istook , Committee Chairen_US
dc.contributor.authorLim, Hosunen_US
dc.date.accessioned2010-04-02T18:29:01Z
dc.date.available2010-04-02T18:29:01Z
dc.date.issued2009-07-21en_US
dc.degree.disciplineTextile Technology Managementen_US
dc.degree.leveldissertationen_US
dc.degree.namePhDen_US
dc.description.abstractCurrently, the Internet along with the rapidly growing power of computing has emerged as a compelling channel for sale of garment products. However, online shopping has the problem that garments don’t exactly fit on consumers’ bodies and high product return rates persist because consumers can’t try on garments before purchasing. Therefore, apparel companies currently focus more on providing mass customization and three-dimensional virtual try-on for consumers who shop online. Online apparel shopping currently provides virtual avatars created by manual method, but the avatars aren’t the same as consumers’ bodies. To overcome this disadvantage, the study for virtual avatars directly imported from 3D body scanners is required in the future market. The purpose of this research is to evaluate the fit and appearance of virtual try-on garments and develop an exchange between a database of three-dimensional body scanning systems and virtual try-on software. From all subjects measured using the [TC]2 body scanner, five final subjects were selected to represent the top five body types; “Hourglass†, “Bottom Hourglass†, “Oval†, “Rectangle†, and “Spoon†. The bodyscan data and measurements of the final subjects were then input to Optitex and Browzwear 3D software systems. In this study, the 3D virtual avatars directly transferred from [TC]2 body scan data and manually input from body measurements were created. The 2D patterns for tank top, pants, and jacket were developed using the Gerber AccuMark PDS system. The 2D patterns were transferred into two virtual try-on software systems and fabric properties were input. The 3D virtual garments made by OptiTex and V-stitcher were then tried on the 3D direct and manual virtual avatars. Finally, the fit of the real garments and the virtual garments was compared using a survey instrument. Comparing the virtual avatars, the direct avatar (Avatar 1) was the most similar to the real body, while the manual avatars (Avatar 2 and 3) were different from the real body. In the Oval, Spoon, and Rectangle shapes, the manual avatar was quite different from the real body shape. Also, comparing the virtual garments, the similarity of the virtual garments was related to the similarity of the virtual avatars. In the survey, the older subjects, the less satisfied they are with the size/fit of ready-to-wear clothing in the market. The middle-aged females are proportionately in the Oval and Rectangle body shapes and the virtual avatars for the middle aged females are required for the apparel industry. The manual avatars of Oval, Spoon, and Rectangle shapes were very different from the real body and direct avatars may be required to be used for these (somatotypes). Also, most respondents reported best “real garment (P)†and “virtual garment with the direct avatar (OA)†regardless of types of body and patterns of clothing displayed. The real garments with the real body and the virtual garment with the direct avatar were preferred by most respondents.en_US
dc.identifier.otheretd-07082009-201735en_US
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.16/3322
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dis sertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjectMass customizationen_US
dc.subjectVirtual try-onen_US
dc.subjectBody scanen_US
dc.subject3D avataren_US
dc.titleThree Dimensional Virtual Try-on Technologies in the Achievement and Testing of Fit for Mass Customizationen_US

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