Remote Data Collection and Analysis using Mobile Agents and Service-Oriented Architectures.

dc.contributor.advisorDr. Helen Gu, Committee Memberen_US
dc.contributor.advisorDr. Frank Mueller, Committee Chairen_US
dc.contributor.advisorDr. Nagiza Samatova, Committee Memberen_US
dc.contributor.authorGirish Chandra, Harshaen_US
dc.date.accessioned2010-04-02T18:15:17Z
dc.date.available2010-04-02T18:15:17Z
dc.date.issued2008-08-19en_US
dc.degree.disciplineComputer Scienceen_US
dc.degree.levelthesisen_US
dc.degree.nameMSen_US
dc.description.abstractThe ubiquity of wireless systems have ushered us into a new era of mobile computing. With the emergence of superior input/output, communication hardware and cheap data services, mobile phones have become a bed for offering new and exotic services. Superior GUI and remote connectivity make mobile phones and PDAs good candidates for data collection, but lacking battery life and computational prowess, they are poor computational devices. We introduce a novel architecture that builds on agents on mobile phones as the front end and a service-oriented architecture composed of high-performance devices as the back end. Agent-based computing, which has proved to be advantageous for desktops⁄servers, can also encompass hand-held devices to provide us with new service management capabilities. In this thesis, we discuss a new service deployment strategy on mobile phones based on mobile Agents. Mobile agent is an agent that can migrate from one node to the other node in the network while preserving its state. This solves the problem of introducing new services manually and provides the advantage of on-the-fly code updates for existing services. We also discuss the challenges of mobile agent development in Java, mainly introducing code migration in Java (J2ME), which is the critical component of a mobile agent, and interoperability among different J2ME profiles and with Java standard edition (J2SE). As a computational backbone for the architecture, we utilize inexpensive but powerful nodes based on the IBM Cell Broadband architecture namely through PlayStation (PS3) devices running on Linux. Powered by a RISC based main processing unit (PPU) and eight synergistic processing units (SPU), a PS3 can analyze large data sets with great speed. In this work, we also analyze the programming paradigm used in the PS3 machines. We discuss the design and implementation of several high-performance kernels in the PS3 and measure the speedup obtained corresponding to an x86 machine. Lastly, we discuss how high-performance computing can be introduced as a service by using platform-neutral protocols such as XML-RPC, to integrate the heterogeneous platform of mobile agents and service-oriented architectures (SOA).en_US
dc.identifier.otheretd-07222008-095630en_US
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.16/2560
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dis sertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjectMobile Agentsen_US
dc.subjectJ2MEen_US
dc.subjectMobile phonesen_US
dc.subjectService-oriented architecturesen_US
dc.subjectCell BEen_US
dc.titleRemote Data Collection and Analysis using Mobile Agents and Service-Oriented Architectures.en_US

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