Stereoscopic, Real-time, and Photorealistic Rendering of Natural Phenomena -- A GPU based Particle System for Rain and Snow

dc.contributor.advisorEdgar Lobaton, Co-Chair
dc.contributor.advisorDavid McAllister, Co-Chair
dc.contributor.advisorGregory Byrd, Member
dc.contributor.advisorEdward Grant, Member
dc.contributor.advisorTheodore Simons, Member
dc.contributor.authorHussain, Syed Asif
dc.date.accepted2017-11-07
dc.date.accessioned2017-11-10T13:32:37Z
dc.date.available2017-11-10T13:32:37Z
dc.date.defense2017-08-15
dc.date.issued2017-08-15
dc.date.released2017-11-10
dc.date.reviewed2017-08-23
dc.date.submitted2017-08-16
dc.degree.disciplineComputer Engineering
dc.degree.leveldissertation
dc.degree.nameDoctor of Philosophy
dc.identifier.otherdeg7229
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.20/34720
dc.rights
dc.titleStereoscopic, Real-time, and Photorealistic Rendering of Natural Phenomena -- A GPU based Particle System for Rain and Snow

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