Stereoscopic, Real-time, and Photorealistic Rendering of Natural Phenomena -- A GPU based Particle System for Rain and Snow
| dc.contributor.advisor | Edgar Lobaton, Co-Chair | |
| dc.contributor.advisor | David McAllister, Co-Chair | |
| dc.contributor.advisor | Gregory Byrd, Member | |
| dc.contributor.advisor | Edward Grant, Member | |
| dc.contributor.advisor | Theodore Simons, Member | |
| dc.contributor.author | Hussain, Syed Asif | |
| dc.date.accepted | 2017-11-07 | |
| dc.date.accessioned | 2017-11-10T13:32:37Z | |
| dc.date.available | 2017-11-10T13:32:37Z | |
| dc.date.defense | 2017-08-15 | |
| dc.date.issued | 2017-08-15 | |
| dc.date.released | 2017-11-10 | |
| dc.date.reviewed | 2017-08-23 | |
| dc.date.submitted | 2017-08-16 | |
| dc.degree.discipline | Computer Engineering | |
| dc.degree.level | dissertation | |
| dc.degree.name | Doctor of Philosophy | |
| dc.identifier.other | deg7229 | |
| dc.identifier.uri | http://www.lib.ncsu.edu/resolver/1840.20/34720 | |
| dc.rights | ||
| dc.title | Stereoscopic, Real-time, and Photorealistic Rendering of Natural Phenomena -- A GPU based Particle System for Rain and Snow |
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