An Inductive Framework for Affect Recognition and Expression in Interactive Learning Environments
dc.contributor.advisor | James C. Lester, Committee Chair | en_US |
dc.contributor.advisor | John L. Nietfeld, Committee Member | en_US |
dc.contributor.advisor | Munindar P. Singh, Committee Member | en_US |
dc.contributor.advisor | R. Michael Young, Committee Member | en_US |
dc.contributor.author | McQuiggan, Scott William | en_US |
dc.date.accessioned | 2010-04-02T19:09:26Z | |
dc.date.available | 2010-04-02T19:09:26Z | |
dc.date.issued | 2009-03-18 | en_US |
dc.degree.discipline | Computer Science | en_US |
dc.degree.level | dissertation | en_US |
dc.degree.name | PhD | en_US |
dc.description.abstract | Recent years have seen a growing recognition of the importance of affective reasoning in human-computer interaction. Because affect plays an important role in cognitive functions, such as perception and decision-making, the prospect of modeling user affect and enabling interactive systems to respond appropriately holds much appeal for a broad range of applications. Affective reasoning is particularly promising for educational applications because of the strong connections between affect and learning. If it were possible to accurately detect frustration, monitor changes in efficacy, and predict students’ affective states, interactive learning environments could more effectively tailor problem-solving episodes. However, constructing computational models of affect recognition and affect expression is challenging because of the need to devise solutions that are accurate, efficient, and capable of making early predictions. To this end we propose CARE, an inductive framework for affect recognition and expression. CARE learns models of affect from observation of human-computer and human-human interaction. First, in training sessions, users perform a series of tasks in interactive environments while CARE monitors reports of users’ affective experiences. In addition, CARE monitors user actions, world state, and physiological responses. Second, CARE induces models of affect from observed data with machine learning techniques that include decision trees, naive Bayes classifiers, support vector machines, Bayesian networks, and n-grams. Third, at runtime, CARE-induced models monitor user actions, world state, and physiological responses to predict user affective states. In a series of studies involving more than four hundred subjects, the CARE framework has successfully been used to perform a number of affect prediction tasks, including emotional state prediction, self-efficacy, and metacognitive monitoring prediction. It has also been used to induce models of empathy for virtual agents in interactive learning environments. Results suggest that CARE-induced affect models satisfy the real-time requirements of interactive systems and provide a solid foundation for empirically informed affective reasoning. | en_US |
dc.identifier.other | etd-12192008-080346 | en_US |
dc.identifier.uri | http://www.lib.ncsu.edu/resolver/1840.16/5203 | |
dc.rights | I hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dis sertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report. | en_US |
dc.subject | affective computing | en_US |
dc.subject | affect studies | en_US |
dc.subject | affective reasoning | en_US |
dc.subject | pedagogical agents | en_US |
dc.subject | metacognitive monitoring modeling | en_US |
dc.subject | learning environments | en_US |
dc.subject | affect modeling | en_US |
dc.subject | empathy modeling | en_US |
dc.subject | self-efficacy modeling | en_US |
dc.title | An Inductive Framework for Affect Recognition and Expression in Interactive Learning Environments | en_US |
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