Kid Gaia
dc.contributor.advisor | Tania Allen | |
dc.contributor.advisor | Justin Johnson | |
dc.contributor.advisor | Patrick Fitzgerald | |
dc.contributor.author | Goyret, Fernando W. | |
dc.date.accessioned | 2022-10-04T15:05:14.197501 | |
dc.date.accessioned | 2022-10-04T19:10:07Z | |
dc.date.available | 2022-10-04T19:10:07Z | |
dc.date.issued | 2021 | |
dc.degree.discipline | Art + Design | |
dc.degree.level | thesis | |
dc.degree.name | Master of Art + Design | |
dc.description.abstract | Kid Gaia is a narrative VR game that tells the story of a young hero, Kid, who must save his world from the evil corporation, Panorama, that is destroying it through its disregard of nature and the environment. In the game, the player embodies the spirit of Gaia who is the embodiment of mother nature. Using background theories and references of The Hero’s Journey, Archetypes and constructivism in its development, Kid Gaia presents an epic journey of reaching awareness of the elements that are fouling the environment, learning the ways to reduce the negative impact of daily human activities on our planet, and ultimately encouraging others to do the same. Kid Gaia uses storytelling as a main tenet for its immersive engagement, as the main characters talk to people and animals, solve puzzles and tasks and ultimately regenerate the environment. It explores the ways that VR can be used as a medium that can enhance empathy towards others and towards the environment, because of its immersive and interactive nature. And it explores the ways that game-play can use principles of constructivism and procedural rhetoric to persuade players of an alternate reality. | |
dc.identifier.uri | https://www.lib.ncsu.edu/resolver/1840.20/39993 | |
dc.title | Kid Gaia |
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