Using an Immersive Virtual Reality Interactive Environment (IVRIE) to Improve the Understanding of Spatial Factors in Design: Comparing User Spatial Perceptions between IVRIE and Traditional Digital Design Environments.

dc.contributor.advisorArthur Rice, Chair
dc.contributor.advisorCarla Delcambre, Member
dc.contributor.advisorPatrick Fitzgerald, Member
dc.contributor.advisorKook Han, Member
dc.contributor.advisorColin Keenan, Technical Consultant
dc.contributor.authorAzarby, Sahand
dc.date.accepted2021-11-22
dc.date.accessioned2021-12-02T13:30:23Z
dc.date.available2021-12-02T13:30:23Z
dc.date.defense2021-11-04
dc.date.issued2021-11-04
dc.date.released2021-12-02
dc.date.reviewed2021-11-05
dc.date.submitted2021-11-05
dc.degree.disciplineDesign
dc.degree.leveldissertation
dc.degree.nameDoctor of Philosophy
dc.identifier.otherdeg27680
dc.identifier.urihttps://www.lib.ncsu.edu/resolver/1840.20/39310
dc.titleUsing an Immersive Virtual Reality Interactive Environment (IVRIE) to Improve the Understanding of Spatial Factors in Design: Comparing User Spatial Perceptions between IVRIE and Traditional Digital Design Environments.

Files

Original bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
etd.pdf
Size:
3.55 MB
Format:
Adobe Portable Document Format

Collections