An Intelligent Cinematic Camera Planning System for Dynamic Narratives

dc.contributor.advisorDr. R Michael Young, Committee Chairen_US
dc.contributor.advisorDr. James Lester, Committee Memberen_US
dc.contributor.advisorDr. Robert StAmant, Committee Memberen_US
dc.contributor.authorJhala, Arnav Harishen_US
dc.date.accessioned2010-04-02T18:19:13Z
dc.date.available2010-04-02T18:19:13Z
dc.date.issued2004-01-08en_US
dc.degree.disciplineComputer Scienceen_US
dc.degree.levelthesisen_US
dc.degree.nameMSen_US
dc.description.abstractThis thesis presents a framework for automatic generation of cinematic discourse of a dynamic story. The motivation of this research is provided by the need for more expressive camera control in the current dynamic story generation systems and the lack of formal research in the area of visual discourse processing/generation systems. Film directors and cinematographers have developed effective visual storytelling techniques. They have also articulated various rules for conveying the story to the viewer. The stereotypical ways of filming shot sequences are termed as Idioms. This thesis begins to formalize film idioms as plan operators, augmented with the intentional goals of the director, that represent communicative acts analogus to speech acts used in traditional natural language discourse planning systems. Discourse processing/planning systems have focused on generation of natural language discourse. This is an attempt to extend this research to the generation of visual discourse. The main questions that are addressed in this thesis are: • How does a visual communicative act change the model of the viewer and how can this be encoded in a formalism? • How can the presentation of a scene/shot relate to the actions taking place in the story world and the information being conveyed to the viewer about the story world? • What are the syntax and semantics of the visual medium of communication as they are specified by legal plan structures? I present a study of film idioms and their formalization as plan operators followed by a formal description of the viewer model used by the system. Next, I discuss the representation of the story world plan that is communicated to the viewer by the discourse planner and a formal definition of the extended discourse planning algorithm. Finally, a sample scenario for the communicative plan generated by the discourse planner written in Lisp and executed on the Unreal Tournament 2003(UT) game engine used as a visualizer.en_US
dc.identifier.otheretd-01072004-162518en_US
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.16/2960
dc.rightsI hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to NC State University or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.en_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer Graphicsen_US
dc.subjectCamera Controlen_US
dc.subjectDiscourse Generationen_US
dc.subjectComputational Linguisticsen_US
dc.subjectInteractive Storytellingen_US
dc.titleAn Intelligent Cinematic Camera Planning System for Dynamic Narrativesen_US

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