Design Tools and Data-Driven Methods to Facilitate Player Authoring in a Programming Puzzle Game.
dc.contributor.advisor | Tiffany Barnes, Chair | |
dc.contributor.advisor | Roger Azevedo, Member | |
dc.contributor.advisor | David Roberts, Member | |
dc.contributor.advisor | James Lester II, Member | |
dc.contributor.author | Hicks, Andrew Gregory | |
dc.date.accepted | 2017-11-16 | |
dc.date.accessioned | 2017-11-21T13:36:11Z | |
dc.date.available | 2017-11-21T13:36:11Z | |
dc.date.defense | 2016-08-15 | |
dc.date.issued | 2016-08-15 | |
dc.date.released | 2017-11-21 | |
dc.date.reviewed | 2017-08-23 | |
dc.date.submitted | 2017-08-16 | |
dc.degree.discipline | Computer Science | |
dc.degree.level | dissertation | |
dc.degree.name | Doctor of Philosophy | |
dc.identifier.other | deg7231 | |
dc.identifier.uri | http://www.lib.ncsu.edu/resolver/1840.20/34827 | |
dc.rights | ||
dc.title | Design Tools and Data-Driven Methods to Facilitate Player Authoring in a Programming Puzzle Game. |
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