Shift
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Date
05-2022
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Abstract
This paper documents the research, development, and creation of the interactive animated
film titled Shift. Using digital 2D animation software as well as 3D programs and game
development software, Shift takes a look at how social polarization can affect our
personal lives. Using the genre of speculative fiction as a vessel, this project pushes
polarization to the extreme in a future setting and follows two individuals and their
experiences in this polarized world. To accurately explore the issue of social
polarization and present it in a compelling and effective interactive narrative Shift has
three main points of research. The first point of research is to investigate the current
state of polarization, its causes and history, and related concepts like group
polarization and confirmation bias. The second point is exploring speculative fiction, its
precedents, and how it can be used to address issues in today’s world. The final point of
research involves the methods for creation, exploring precedents who have implemented
similar aesthetic, narrative, or interactive elements and how this implementation has
succeeded or failed. This research provides the foundation for Shift’s narrative
development and structure, as well as its visual development and overall aesthetic. Shift
ultimately prompts the user to critically think about their own relationship with
polarization and how they might change the way they interact with others to create a
brighter, less polarized future.
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Art + Design
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Art + Design