Gamification as Twenty-First-Century Education.

dc.contributor.advisorDavid Rieder, Chairen_US
dc.contributor.advisorCharles Safley, Graduate School Representativeen_US
dc.contributor.advisorSusan Miller-Cochran, Memberen_US
dc.contributor.advisorChristopher Anson, Memberen_US
dc.contributor.advisorKenneth Zagacki, Memberen_US
dc.contributor.advisorDouglas Eyman, Externalen_US
dc.contributor.authorSierra, Wendi Annen_US
dc.date.accepted2013-07-25en_US
dc.date.accessioned2013-07-26T09:30:11Z
dc.date.available2013-07-26T09:30:11Z
dc.date.defense2013-06-21en_US
dc.date.issued2013-06-21en_US
dc.date.released2013-07-26en_US
dc.date.reviewed2013-06-27en_US
dc.date.submitted2013-06-21en_US
dc.degree.disciplineComm Rhetoric & Digital Mediaen_US
dc.degree.leveldissertationen_US
dc.degree.nameDoctor of Philosophyen_US
dc.identifier.otherdeg2749en_US
dc.identifier.urihttp://www.lib.ncsu.edu/resolver/1840.16/8823
dc.titleGamification as Twenty-First-Century Education.en_US

Files

Original bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
etd.pdf
Size:
16.65 MB
Format:
Adobe Portable Document Format

Collections